Monday, 14 March 2016

Altered Concept

I have decided to change my idea from a focus on mimicking the bullet hell genre to more of a general spacial theme, with a bullet hell stylisation as more of an afterthought than the primary focus of the project. There are two primary reasons for this, the first of which is time. I feel a bullet hell game may take up too much of my time and focus to be completed to an adequate and respectable standard, as I may be unable to complete all of my ambitions within the allowed fourteen weeks.
The second reason is a lack of experience with programs such as Construct. I would need to learn quite a bit, as not only do I have little experience with the program, but even less so with the genre itself being recreated in Construct, and I am not confident in my ability to program a game with this software, particularly with a deadline of just over three months to adhere to.
Space as a whole, however, grants much more leverage and manoeuvrability with which to shape my project as I progress. I am leaning towards a heavy focus on space transport, specifically spaceships. Below is a related moodboard.

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