Friday, 11 March 2016

Project Proposal

https://sharepoint/supportservices/marketing/Logo/BMET_logo-rgbsmall.jpgPROJECT PROPOSAL

Student Negotiated Final Major Project

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UAL Level 3 Diploma in Art & Design



THIS SECTION TO BE COMPLETED BY THE STUDENT




Student Name

Student Number







Centre Name

Centre Number

Birmingham Metropolitan College

20313



Subject Specialism





Working Title or Theme of FMP





Number of words

Personal Tutor                                                   Course Leader





Shiam Wilcox


 

Signature




Date




 




Guidance

For your Project Proposal you must provide an outline brief of your Final Major Project. This brief will normally be of your own choosing. Where the brief is set by your tutor, or where you are working on a group brief (with other students) please make sure that you cover how you will respond individually to the brief and/or your individual responsibilities/contribution to the work of the group.



You should give careful consideration to producing a focussed outline brief:



Section One:
What is the title of your Project? What will you work towards producing and what is your proposed end point? Explain how this relates to your work and ideas and how it extends your knowledge, understanding and creative ability.



Section Two:
What are the influences, starting points and contextual references and why are they relevant to your ideas? Indicate the subject areas you intend to research and the likely sources of information including any museums, specific locations, performances, etc you plan to visit. However you should not make extensive lists in this section. Instead you should compile an accurate bibliography correctly acknowledging all references including texts, periodicals, websites and video/DVD’s etc. Enter your bibliography in the APPENDIX



Section Three:
Refer to any techniques and processes you intend to use. Describe the range of media and materials relevant to your project and how you may use them to explore and develop your ideas. Include aspects of studio practice, workshop procedures or the use of particular equipment and software etc. Provide an indicative timescale for your project and indicate the manner in which you intend to divide your time in order to investigate, develop, produce and evaluate your project appropriately. This should be a meaningful plan to you and should be personalised to your project. You may wish to write your plan as a daily or weekly schedule in which case enter your timescale in the APPENDIX. 



Section Four:
How will you critically review and analyse your work and determine if it is successful? How will you identify directions for ongoing development? Do you have a method to record the critical response to your ideas? How do you propose to assess the success of your Final Major Project and what will be your methods of evaluation? Unit 6 requires you to produce a supporting statement at the end of your project for your exhibition. This section can inform your analysis.


You are advised that the bibliography and time scale may be attached to the Project as an appendix.



Your Project Proposal must be no less than 300 words and no more than 500 words.









SECTION ONE – The Final Major Project (guide 100 words)
My final major project is going to be a Japanese-styled bullet hell game, set in an asteroid belt. I have yet to decide a title for this game. The premise of the game is that a war between two races in the a nearby galaxy has resulted in the protagonist’s ship being stranded in an asteroid belt, and they need to both escape attacking enemies and evade obstacles as they traverse the hostile and punishing environment trying to minimise damage to the ship they need to use to escape. It will use an arcade-style point system to determine score, and a life system, as being hit by a bullet will result in instantly being killed and respawning (With a short grace period in which the player is invulnerable). My end goal is to have a detailed final paint for a scene within a bullet hell game.

SECTION TWO – Influences, Research, Sources and Ideas (guide 100 words)
I have been influenced by a wide variety of bullet hell games such as UNDERTALE, a fairly recent indie game sensation that took the internet by storm with its attention to detail, heartwarming and masterfully crafted story and powerful message, providing a compelling story and drawing more emotion from the average audience member with pixel art than most larger budget triple A titles can with millions. The Touhou Project is another series of games I’ll be paying special attention to. A popular, arcade-style series of bullet hell games with an almost cult-like backing online, these games have an art style that’s pleasant, yet allows players to focus on avoiding the chaotic and extremely difficult patterns of bullets as they appear. As a fan (Albeit casual) of the series, in the upcoming weeks I plan to use the Touhou games as ongoing inspiration for many different things, such as mechanics, bullet patterns, art style and so on.











SECTION THREE – Techniques, Processes and Timetables (guide 150 words)
I’ll be sure to make use of staple techniques, such as shading and sketching. Photoshop will of course be useful for making sprites, as well as being what I plan to use to create my final piece, as it allows for more of a professional feel to work, being so malleable and easy to use, but flexible. Processes will of course involve researching different kinds of ships to be used as enemies or bosses in the game. I will make a timetable detailing how I plan to use my time throughout the project, from first week to last. This should help me with time management, as well as allowing me to tell easier whenever I’m behind schedule, or have free time with which to spend refining details on a certain point of the piece.

SECTION FOUR – Method of Evaluation (guide 150 words)
I will upload my work to my blog and try to find peers willing to review my work at certain intervals to let me know how I am progressing. Finding unbiased opinions may be challenging, and the bullet hell genre can often be unforgiving to those that don’t play frequently, so it may be difficult to get suitable feedback. However, for art style and general progression and feel of the game it should suffice. I will also do frequent self-critiques, as I consider myself a fan of the genre, and thus should know what needs to be added and what doesn’t fit. For my Final Major Project, I will use my feedback sheet to double check I’ve done everything appropriately.



















APPENDIX – Use this appendix for your bibliography and/or action plan for your Final Major Project











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