When looking for artists with whom to take inspiration from, I chose to look towards concept artists for more prominent pillars of the sci-fi genre, such as Star Wars, Star Trek and Battlestar Galactica. I also chose a more obscure reference, namely Hans Palm, who is much more low-key, and develops models for games, such as guns or spaceships, rather than working on films or a television series. Their techniques and tools varied greatly, some preferring paint, others pencil, others preferring software such as PhotoShop. Although I used no paint throughout the project, pencil and PhotoShop were two methods I made frequent use of for the entire duration of the assignment.
As previously mentioned, my project has undergone a gradual but steady evolution in goal as time has progressed. Initially it was intended to be much more chaotic and take on a much more specific theme, namely that of a traditional Japanese bullet hell style game set with a spacial theme. Eventually the bullet hell aspect faded before nearly dropping out of the project entirely, and more of a general space and science fiction theme gradually began to take over the main focus of the project.
There were no specific or hidden meanings I was trying to convey with my design. The overall feeling of the piece should hopefully be one of curiosity, as the design of the ship is far from conventional, almost resembling more of a space motorbike than a spaceship. The ship takes on a rather bizarre and bright colour scheme, immediately drawing attention to it and making it stand out from the much darker and more bland background, and overall I'm satisfied with the result.
Regarding my plan, I didn't stick to it all that well, and I do regret this. I feel the project would have been much more of a success if I'd time managed better, and for any future plans I'll attempt to stick to them a lot more firmly rather than getting sidetracked and spending extra time on relatively unimportant areas.
As previously mentioned, my project has undergone a gradual but steady evolution in goal as time has progressed. Initially it was intended to be much more chaotic and take on a much more specific theme, namely that of a traditional Japanese bullet hell style game set with a spacial theme. Eventually the bullet hell aspect faded before nearly dropping out of the project entirely, and more of a general space and science fiction theme gradually began to take over the main focus of the project.
There were no specific or hidden meanings I was trying to convey with my design. The overall feeling of the piece should hopefully be one of curiosity, as the design of the ship is far from conventional, almost resembling more of a space motorbike than a spaceship. The ship takes on a rather bizarre and bright colour scheme, immediately drawing attention to it and making it stand out from the much darker and more bland background, and overall I'm satisfied with the result.
Regarding my plan, I didn't stick to it all that well, and I do regret this. I feel the project would have been much more of a success if I'd time managed better, and for any future plans I'll attempt to stick to them a lot more firmly rather than getting sidetracked and spending extra time on relatively unimportant areas.